Bill Mechanic (source)
Posts tagged movies
Bill Mechanic (source)
Behind the Scenes: Brainstorming Raiders of the Lost Ark
Brainstorming sessions often have mixed results; but you have to at least appreciate the process of communal stream of conciousness… especially when the people in the room are named Spielberg, Lucas and Kasdan.
In a 125-page transcript from one such brainstorm in 1978, the three filmmakers throw it all at the wall in a way every bit as entertaining as the end result: a little film called “Raiders of the Lost Ark”.

Lucas — What can he chase them with? What if he jumps on a camel?
Spielberg — I love it. It’s a great idea. There’s never been a camel chase before.
Kasdan — Is this camel going to chase a car?
Spielberg — You know how fast a camel can run? Not only that, he can jump over vegetable carts and things. It could be a funny chase that ends in tragedy. You’re laughing your head off and suddenly, “My God, she’s dead.”
Lucas— We’ve added another million dollars.
Spielberg — Not really. How much trouble can a camel be?
[Thanks Rob]
In Hollywood, the Easy-Money Generation Toughens Up
Saturday Morning Watchmen: what if “the most celebrated graphic novel of all time” was adapted into a Saturday morning cartoon show instead of a polarizing box office event? [via MrTruffle]
And I thought I was spoiled this Christmas! Is this Hollywood’s version of patent trolling, or simply affirmation that intellectual property rights must be stringently enforced to maintain value?
Barry Diller | Why IAC Didn’t Work
Yes: “Many of the rulers of the Old World continue to look backwards. Having spent their entire careers in this realm, played by its rules and succeeded, they can’t see past the limits of their experience. Many of these executives seem unaware of the larger structural changes threatening their world…” [via Spout]
The Michelangelo of Movie Posters: Funny or Die profiles the conflicted genius of movie poster designers and their signature, infamously generic “floating heads” treatment… it’s only funny because it is painfully true. [via IWatchStuff]
How Pixar Fosters Creativity (and Competitive Advantage)
Pixar is a success story 20 years in the making, and the envy (and antithesis) of its Hollywood competitors: a creative powerhouse with unparalleled consistency in both quality and box office. From Wall-E and Ratatouille to Finding Nemo and Toy Story, it’s tough to define the company by anything other than unconventional genius.
In the September 2008 issue of the Harvard Business Review, Ed Catmull (Pixar’s Co-Founder and President) offers an insightful look into the true source of Pixar’s success: a collective culture driven by creativity, obsessed with quality, and with an appetite for risk.
Other studios may have caught up with Pixar’s aesthetic, but replicating a culture — arguably Pixar’s greatest renewable competitive advantage — is an arduous challenge… well beyond the powers of Hollywood magic.

Here’s a few excerpts from Catmull’s wordy and worthwhile case study:
Creative Isn’t a Department:
Our philosophy is: You get great creative people, you bet big on them, you give them enormous leeway and support, and you provide them with an environment in which they can get honest feedback from everyone. […] Of great importance—and something that sets us apart from other studios—is the way people at all levels support one another. Everyone is fully invested in helping everyone else turn out the best work.
On Continual Improvement:
Systematically fighting complacency and uncovering problems when your company is successful have got to be two of the toughest management challenges there are.
Demand Quality, Never Settle:
Toy Story 2 also taught us another important lesson: There has to be one quality bar for every film we produce. […] By rejecting mediocrity at great pain and personal sacrifice, we made a loud statement as a community that it was unacceptable to produce some good films and some mediocre films.
You can enjoy the Full Article at Harvard Business Review. [via The Disney Blog]
While most studios shuttered their gaming operations to bathe in the profits of DVD, Disney’s diligence has provided an early lead in the race back to video game publishing. With increased funding and focus, the studios’ are now looking to gaming as much more than an incremental revenue stream for their bread and butter entertainment — though only time will tell if Hollywood storytellers can thrive in an interactive world. “If you were to build an entertainment company from scratch today, you wouldn’t even question that games should be in it,” says Disney’s Graham Hopper.
2008 Box Office Visualization [via Infosthetics]
Mark Cuban :: A Note to the MPAA - Promotion Works Better Than Prevention
The Hollywood Reporter looks at the studios’ increasing efforts to cultivate hardcore fans for tentpole releases, and questions the ROI of placing so much emphasis on an “influential” niche. It’s a solid look at the challenges of properly weighting a campaign, but I reject the notion that “reaching them in the right ways [may be] so elusive and inefficient that it’s not even worth trying”.
If you can’t efficiently appeal to your base, then you’re missing the point — they want to be a part of the process, so simply enable and empower them to do so from the beginning. The central issue herein is that fanboys alone cannot significantly move the needle for big-budget, mass entertainment; which begs the question: why not endeavor to find efficiency in the production and distribution of entertainment made specifically for such audiences? Oh wait.
Producer Todd Eckert at the 2008 GameHorizon Conference [via]
Slate.com takes a critical eye to the evolution of cinematic fisticuffs — from the Wild West to the streets of Gotham City. “The fight scene as it usually turns up in today’s action spectacles — smeared, destabilized, fixated on chaos at the expense of clarity and precision — reflects the changing syntax, the all-around acceleration, of movies in general and Hollywood blockbusters in particular.” Fair enough, but I award them no points for failing to mention both Fight Club and Zoolander’s “breakdance fighting”.
[via Anne Thompson]







