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Posts tagged design

Jul 21

Tesler’s Law of Conservation of Complexity

I’m not quite sure how I came to cross paths with the thoughts of Larry Tesler lately, except to say that in the cacaphony of our wired lives, the Spartan designer deserves to be heard, understood and followed.  I especially like the economic parallel which hides beneath it - how we trade, value, exchange and often disregard the scarcest resource (and currency) of all: time.

Tesler’s Law of Conservation of Complexity states that:

Every application must have an inherent amount of irreducible complexity. The only question is who will have to deal with it.

In an interview, Tesler further enumerates on his law:

If a million users each waste a minute a day dealing with complexity that an engineer could have eliminated in a week by making the software a little more complex, you are penalizing the user to make the engineer’s job easier.

Whose time is more important to the success of your business? For mass market software, unless you have a sustainable monopoly position, the customer’s time has to be more important to you than your own.

Whether you fancy yourself as a experience designer, an insurance salesman, a roadie, an entrepreneur, or just an everyday human trying not to suck: there is a priceless lesson here for life and business.

[via ProgrammersParadox]

May 2
I don’t have 27 agendas. I’m not the sustainability guy, or the developing world guy. My contribution is to teach as many people as I can to use both sides of their brain, so that for every problem, every decision in their lives, they consider creative as well as analytical solutions.

– David Kelley (via)
Apr 1
8-Bit Packaging: in another great installment of NES Modern Classics, two of my favorite games this month are reimagined in glorious 8-bit style.

8-Bit Packaging: in another great installment of NES Modern Classics, two of my favorite games this month are reimagined in glorious 8-bit style.

Jan 12
Jan 2
Seriously, What’s the Point? Considering the months and millions (100+) that go into changing a logo around the world, I have to wonder why Pepsi feels now is the time for a superficial facelift… it’s sixth in 21 years.

Seriously, What’s the Point? Considering the months and millions (100+) that go into changing a logo around the world, I have to wonder why Pepsi feels now is the time for a superficial facelift… it’s sixth in 21 years.

Sep 2

The Michelangelo of Movie Posters: Funny or Die profiles the conflicted genius of movie poster designers and their signature, infamously generic “floating heads” treatment… it’s only funny because it is painfully true.  [via IWatchStuff]

Aug 22
Jul 23

If Fonts Were People [via ThreeMinds]

Jul 21

Judgement Day: Favourite Website Awards

The Favourite Website Awards (The FWA) has been a source of daily digital inspiration for me for quite a while, so I am excited to be a part of the 2008 “Site of the Year” judging panel announced this morning.  The panel includes many notable brands/agencies from across 19 countries, which should lend a broad and insightful perspective to the final selection.

The 2007 champion-elect was the brilliantly addictive Get the Glass campaign created by Goodby Silverstein & Partners and North Kingdom… and this year’s candidates are off to an equally impressive start.  Stay tuned!

Jul 18
2008 Logo Trends: Gardener Design’s latest survey of corporate branding finds a shift toward supernovas, folded surfaces and global expansion.  Is your brand looking for a facelift?

2008 Logo Trends: Gardener Design’s latest survey of corporate branding finds a shift toward supernovas, folded surfaces and global expansion.  Is your brand looking for a facelift?

Apr 27
Apr 22

The Interactive Artist

Jonathan Harris is an artist borne and inspired by the age of information, whose impressive work finds balance within the chaos of technology, storytelling and human emotion. I have been consistently inspired by his characteristic ability to breathe beauty into data, as well the intuitive ways in which he enables his users to navigate his subjects [which are, in effect, one in the same]. As such, I thought to highlight a few of my favorites — including this year’s “The Whale Hunt”, which is open for voting in the 2008 Webby Awards — in the hope that it may spur you to think, design and approach the world differently. Enjoy…

We Feel Fine: an “exploration of human emotion in six movements” which scours the web for traces of human feeling, and offers fascinating insight into the collective sentiment of any given gender, age, nationality and time-frame.

The Whale Hunt: a “storytelling experiment” comprised of 3,214 photographs which chronicles the springtime ritual of Alaska’s Inupiat Eskimos. The rich imagery in this visual tale is powered by an intuitive and multi-faceted interface, and allows for extensive filtering based upon scenes, characters, context and the “cadence” of the storyteller’s own emotion.

Phylotaxis: an interactive expression, derived from the Fibonacci Sequence, which “illustrates the delicate balance between science and culture in our world. Without the randomness of culture, science becomes dry and predictable, imprisoned in a strict square grid. Without the rational thinking of science, culture quickly teeters towards chaos.”

I Want You To Want Me: a touch-screen installation commissioned for Valentine’s Day by the New York Museum of Modern Art which visualizes “the world’s long-term relationship with romance, across all ages, genders, and sexualities, gathering new data from a variety of online dating sites every few hours.” The experience unfolds across 5 major themes: Who I Am, What I Want, Openers, Closers and Taglines… but to fully appreciate the concept, check out the video below:


You can check out a number of his other “experiments” here, and please offer up any similarly inspiring creations in the comments below.